

HOW TO PLAY KOOLBOL BASEBALL GAMES

BUNTBOL
GAME PLAY
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2 vs 2
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Games are typically 3,6 or 9 innings.
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The most runs wins the game
OFFENSE
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The offensive team is pitching and bunting.
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Bunt the ball into the Koolbol.
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The pitchers mound is 20 ft from the Koolbol.
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The bunter can be 1ft (beginner) 3ft (novice) or 5ft (expert) from the Koolbol.
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The bunter must keep his back foot on a determined location like a can when bunting.
HIT KOOLBOL
TOP KOOLBOL
FRONT KOOLBOL
BALL HOLDER



SCORING


Intensity: Chill
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1vs1 & 2vs2
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Place Koolbol 5ft behind the batter. This will allow the bol to find the strike zone without putting it on a chair.
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Decide on amount of innings
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Each player pitches and hits at least once every inning
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The only way to score runs is to hit a fly ball past the pitcher
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The batter switches if a run is scored
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The team with the most runs wins the game
1 RUN
2 RUNS
3 RUNS
GAME WINNER
DEFENSE
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Slap a fly ball to hit or go into the Koolbol to earn runs
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Catch a fly ball to strike out the bunter.
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Must be least 5ft from the Koolbol at all times.
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Roam freely in front or in back of the Koolbol.
OUTS
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A bad pitch or bunt is considered an out.
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All outs are wiped away with a 3 run shot.
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The pitcher and bunter switch after 3 outs.
INNINGS
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After each player on both teams has been the pitcher and the bunter the inning is over.
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In expert and tournament play the Bunters move from left to right after each inning.
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Turn the Koolbol on a 45 degree angle to face the Bunter
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BACKYARD BOL
GAME PLAY
-
2 vs 2
-
Games are typically 3,6 or 9 innings.
-
The most runs after the set amount of innings wins the game.
OFFENSE
-
The offensive team is batting and catching
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The batters box is 5 ft in front of the Koolbol.
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Score by hitting into designated areas or running bases
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Hits don't reset the strike count
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Each base hit is equal to a run. A homerun is considered 4 runs.

CATCHER

5 FEET

BATTER
30 FEET FROM KOOLBOL
"DESIGNATED AREAS"

PITCHER
31 - 46 FEET = 1 RUN
DEFENSE
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The defensive team is pitching and fielding
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The pitchers mound is 30 ft from the Koolbol.
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To strikeout the batter throw the ball at or into the Koolbol.
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A pitch that does not hit the Koolbol or strikeout the batter is a ball.
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Throwing 4 balls resets the strike count for the batter
46 - 61 FEET = 2 RUNS
61 - 76 FEET = 3 RUNS
76 - 90 FEET = 4 RUNS
OUT FIELDER (ROAMING)
STRIKEOUT THE BATTTER
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Throw a strikeout
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Throw 3 strikes
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Catch a fly ball
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Field a moving foul ball
STRIKE ZONE
INNINGS
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End the inning by striking both batters out.



STRIKE
STRIKE OUT
3 OUTS
