
Offense
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The offensive team is pitching and bunting
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The main objective is to the throw a great pitch to the bunter allowing them to bunt the ball into the Koolbols targets.
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The pitchers mound is 20ft from the Koolbol
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The bunters box varies based on skill
Beginner - any distance from the Koolbol
Novice - 3ft from the Koolbol.
Expert and Official Tournament Play - 5ft from the Koolbol.
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The bunter must keep his back foot on the box or on a beer can when bunting.
Scoring
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Throw a good pitch to the bunter so that the can deflect the ball at the Koolbol.
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Games are typically played to 3,6 or 9 innings. Confirm the amount of innings prior to starting. The most runs after said innings wins the game.
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Hit the Koolbol - 1 run
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Top target - 2 runs
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Front target - 3 runs
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Ball holder - game winner
Outs
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A bad pitch or bunt is considered an out.
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The out count restarts after a 3 run bunt
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The pitcher and bunter switch after 3 outs
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the teams switch from offense to defense After three more outs
Innings
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After each player has been the pitcher and bunter the inning is over.
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In Expert play the Koolbol moves each inning. starting on the left and proceeding to the center and right side. The 4th inning starts back on the left side.
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This movement is designed to make you an accurate bunter in real game situations.
Defense
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The main objective is to catch a fly ball or earn points by slapping a fly ball to hit or go into the Koolbol
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Catching a fly ball is an automatic 3 outs
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Roam freely in front or in back of the Koolbol.